
The Engine Room is a specialized seminar for students interested in working with game engines for their projects and artistic research, as well as for anyone working with computer graphics tools.
This seminar offers a weekly exchange for discussing ongoing developments, as well as how shifts in commercial pipelines influence not only media art practices and aesthetics but also the demand for resource extraction. The sessions consist of an exploration of advanced and intermediate CG art practices for developing game engine-based artworks, as well as a colloquium for presenting ongoing or planned projects.
Along with workshops and discussions about technical approaches and methods, there will be opportunities to discuss the artistic, economic, and social aspects of gaming and the possibilities and limits of imagining worlds.
A basic knowledge of the fundamentals of 3D is recommended.
For questions about the introduction to specific computer graphics software, please visit the CG Lab and Engine Room wikis (https://exmediawiki.khm.de/index.php/). The seminar and exercises will mainly be conducted in English. English and German skills are required.
Literaturempfehlungen:
- Freedman, Eric: The Persistence of Code in Game Engine Culture
- Juul: The art of failure : an essay on the pain of playing video games
- Juul: Half-real: video games between real rules and fictional worlds
- Murray, Janet H.: Hamlet on the holodeck : the future of narrative in cyberspace
- Hui, Yuk: The Question Concerning Technology in China, Cosmotechnic, 2016
- Trainer/in: Shuree Sarantuya
- Trainer/in: Nathan Schoenewolf



